LCP Nerf wars

LCP Nerf wars (also known as just Nerf Wars) is a first-person shooter game concept by Bigdabber¾ made on January 8th 2023. It is meant to be played like regular nerf battles but the way it's played is meant to replicate source engine games like Team Fortess 2 and Left 4 Dead 2 for it's survival horror game mode. Minus glitches or exploits in source engine games as those aren't possible in real life

History
In around 2021, Bigdabber saw a cool video of guys having a nerf battle but it was edited like it was an FPS game being played in real life. He thought the idea was cool and it sparked his interest in nerf guns again. He then forgot about the whole thing for some time until late 2022, when he was reminded of his nerf guns after he started playing FPS games again. He originally wanted to make weapon demonstartion videos of nerf guns in the style of the Team Fortress 2 weapon demonstrations and it wasn't until later did he realise he could actually just PLAY with the guns with his friends, and he created LCP nerf wars.

Despite the Post-LCP arc ending the LCP, the name of "LCP Nerf wars" will still remain the same despite the thing it's named after no longer being around.

Gamemodes
Though no members have officially said anything about the idea, Bigdabber has already made a list of gamemodes playable with more potentially being added if suggested. So far there are

Capture the flag (ctf) - 2 teams have flags at their spawns, the objective is to take the opposing team's flag before they take yours. 3 captures is the normal amount of points needed to win a match though this can be changed before a game starts.

4-Team capture the flag (ctf4) - similar to normal ctf but with 4 teams instead of 2 (red, blu, grn and ylw). Due to there being twice as many teams, your team capture a flag from any of the 3 teams but only 1 flag can be carried at a time. The objective is to be the first team to reach the point goal.

Free-for-all (ffa) - It's every man for himself, the last player standing against any number of players (minimum amount is 5) wins the match. Maps are usually more open to hiding and camping spots as a way to prolong the game with lower player numbers.

Special Delivery (sd) - A mode similar to ctf were each team has to bring a neutral color flag to the goal point while preventing the other team do the same. As there is a single flag, it can get quite chaotic having each team fight so close to each other.

VIP/Hunted (viP) - Like the Team Fortress Classic gamemode of the same name, a team (blu or ylw) has a VIP that they need to escort safely to his destination while the enemy team (red or grn) try to kill the VIP. The Civilian is a unique class in this mode as he has no ranged weapons and can only use his melee. He also directs the team where to go.

Humans vs Infected (hvz) - An infection has spread through the world and you and up to 4 other players from either the same team or different teams need to join forces in order to survive the apocalypse. Zombies are a unique class in this mode, they have no weapon and instead use their hands and mouth as attacks. When a zombie 'bites' a teamate's head, it stuns them and makes them drop their weapon. After a zombie does this, the player will become infected and join the zombie team unable to use his weapon. However, if a teammate is able to kill the zombie before you're infected, you are able to continue the game as normal. If there isn't enough players to be zombies, zombies can instead respawn and have a kill count needed to end the wave.

King of the hill (koth) - 2 teams compete to take control over a single control point (usually on a hill) and must keep control over the point for a period of time before they are declared the winning team.

Hostage (hs) - A gamemode were one team (blu/ylw) has an unarmed player called a 'hostage' who is kept at the enemy base behind their spawn. The hostage needs to be rescued by red/grn and sent to their base. When all hostages are freed, red/grn win, If the rescue team is killed then blu/ylw wins.

Attack/Defend (cp) - A gamemode were a team has to protect a point from the enemy team, usually indicated by a ctf flag that cannot be picked up. When the point is captured the flag will be replaced with that team's color. When all control points are captured or the enemy team successfully defends until the time runs out, the match ends.

Competitive (cp/ctf/ctf4/koth/cvr) - A sub-gamemode compatible with capture the flag, attack/defend, 4-team ctf, king of the hill and Cops and Robbers. It disables respawns but allows dead players to "spectate" the rest of the match, a team wins by either killing the enemy team (cp/koth), doing so and completing the objective (cvr/ctf) or by having the most points by the end of the time limit (ctf4).

Team Deathmatch (dm) - 2 team compete to get the needed number of kills to win or have the most kills when the timer runs out.

Cops and Robbers (cvr) - A gamemode were there are 2 teams: The Cops and the Robbers. Robbers play offense and have to break into a building and steal the objective while the cops play defensive and have to protect the objective. The match is over if either the cops defend until the time is up or the robbers escape the cops with the stolen item.

Survival Horror (sh) - A more advanced Humans vs Infected based on Changed, the objective is keep your humanity as you fight waves of latex creatures which are the enemy team. There are different kinds of latex creatures with unique abilities and weaknesses. A large number of players is required for this mode.

White Latex - simple enemies that can be killed by any weapon and from any point on their body

Dark Latex - Can be killed via headshots as their masks are their weak spots.

Sharks - Like white latexes but with more damage resistance to normal bullets, shooting them with gelfire weapons deals 50% more damage, reducing the weapon's damage penalty.

Blue Latex - Can only be shot with elite bullets with added damage resistance.

Dark latex cubs - killing them will alert nearby hordes of dark latexes which could be dangerous if large groups are present.

Squid dogs - Can grab and stun teammates from a long range, melee weapons can be used to cut their tentacles to free players, similar to a smoker in Left 4 Dead.

Dr. K - A non-killable player who revives dead creatures to make the game last longer on lower player counts.

Trouble in Terrorist Town (TTT) - Based on the Garry's mod gamemode of the same name, out of a group of players, 1 is the imposter and another is the Sheriff while the rest are innocents. The goal as the Imposter is to kill all the innocents before the Sheriff kills you, the imposter has unlimited shots while the Sheriff only has 3 guesses as to who the imposter is before being unable to use his gun anymore.

Weapons
Currently, Bigdabber only has a few weapons for this game and are usable in the game.


 * Ranger PD-5
 * Grenade
 * Tri-break
 * Volt-SD1
 * Jailbreak Armory
 * X-shot Micro
 * Eaglepoint RD-8

Planned Weapons
Weapons that are planned on being added in the future:
 * Mediator
 * Technician DB-2
 * Ultra 2
 * Phoenix CS-12
 * Adopt me Bees
 * Viper Strike

Customisation
Despite a rulebook being used as the main way to play, players aren't limited to it and can create custom teams, gamemodes, weapon statistics and maps. Some examples of custom features include teams Org (Orange) and Prp (Purple), teams that wouldn't normally be usable in gamemodes unless they are set as the team colours.

Updates
Once the rulebook is completed, it will recieve revisions (or updates) that will add new gamemodes and content to the game as well as player-created gamemodes and rules.

Trivia

 * Most of the gamemodes and gameplay is inspired by Team Fortress classic as well as it's sequel, Team Fortress 2. Both games are by Valve.
 * Weapons and gamemodes are also added via contributions by LCP members during matches.
 * the two teams ylw and grn's names are both a reference to Team Fortress 2 classic, a community-made mod for Team Fortress 2 that adds beta content as well as new gamemodes to the game.